2D Patterns

Mateo Barroetavena
2 min readFeb 21, 2021

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I tried different tutorials for creating 2D patterns, and I tried spending some time in not only recreating the forms and shapes but understanding how Grasshopper works in creating such intricate designs.

Once I had explored a couple of tutorials, I decided to merge 2 concepts together. From the first one, I extracted the grid-like concept in order to rotate, reflect, or do any kind of variant to the squares that comprise the grid in order to actually get a pattern. In the second tutorial I learned how to create random lines on a surface and rotate the plains in which the points are laid out to get that feeling of “randomness”.

Here’s the link to the first tutorial in which I learned how to make Truchet Tiles. And here’s a video of my understanding of how it works and the components I extracted for my final product.

Explanation for how the Truchet Tiles Grasshopper components work.

Here’s the link for the second tutorial, which explains how to create random crossing patterns in 2D. I also created a video to show my understanding of how the pattern works, and what components I’d be taking along for my final pattern.

Explanation for how the Random Lines Pattern Grasshopper components work.

Finally, I combined what I learned on both tutorials and files and created a new grid-like random lines pattern in 2D, and here’s how it works.

Explanation for how my final grid-like 2D pattern Grasshopper components work.
Iterations of the 2D patterns

In order to show-case the application of the patterns I went ahead and did a couple of mock-ups of the patterns being used in real life. Both mock ups were created in Photoshop from downloadable .psd files from www.FreePik.com.

Mock Up N1.
Mock Up N2.

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